1ambient[]={0.5,0.5,0.5,1};
2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,0};
11 texture="dz\structures\data\concrete\concrete_bare_nohq.paa";
23 texture="dz\structures\data\detailmaps\concrete_rough_dt.paa";
35 texture="dz\structures\residential\misc\data\misc_wellpump_mc.paa";
47 texture="dz\structures\residential\misc\data\misc_wellpump_as.paa";
59 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
71 texture="#(ai,64,64,1)fresnelGlass(1.7)";
83 texture="dz\data\data\env_land_co.paa";