3forcedDiffuse[]={0,0,0,0};
5specular[]={0.40000001,0.40000001,0.40000001,1};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0.4,0.4,0.4,1,DT)";
35 texture="dz\characters\data\generic_damage_mc.paa";
39 aside[]={0.80000001,0,0};
40 up[]={0,0.80000001,0};
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="#(argb,8,8,3)color(1,0.5,0.5,1,SMDI)";
71 texture="#(ai,64,64,1)fresnel(1,0.7)";
83 texture="dz\data\data\env_land_co.paa";