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2diffuse[]={0.60000002,0.60000002,0.60000002,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.30000001,0.30000001,0.30000001,1};
11 texture="dz\weapons\firearms\mosin9130\data\mosin_9130_nohq.paa";
23 texture="dz\weapons\data\weapons_destruct_generic_dt.paa";
35 texture="dz\weapons\firearms\mosin9130\data\mosin_9130_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\weapons\data\weapons_destruct_generic_mc.paa";
71 texture="#(ai,32,128,1)fresnel(0.6,0.6)";
76 texture="dz\data\data\env_land_co.paa";