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2diffuse[]={0.80000001,0.69999999,0.60000002,1};
3forcedDiffuse[]={0,0,0,0};
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35 texture="dz\weapons\firearms\mosin9130\data\mosin_sawn_mc.paa";
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59 texture="dz\weapons\firearms\mosin9130\data\mosin_sawn_bk_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(0.6,0.6)";
76 texture="dz\data\data\env_land_co.paa";