3 texture="dz\characters\headgear\data\motohelmet_ti_ca.paa";
7forcedDiffuse[]={0,0,0,0};
9specular[]={0.83137256,0.83137256,0.83137256,1};
12VertexShaderID="Super";
15 texture="dz\characters\headgear\data\motohelmet_nohq.paa";
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
39 texture="dz\characters\data\generic_damage_mc.paa";
51 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
63 texture="dz\characters\headgear\data\motohelmet_smdi.paa";
75 texture="#(ai,64,64,1)fresnel(1.82,0.71)";
80 texture="dz\data\data\env_land_co.paa";