1ambient[]={1,1,1,0.95999998};
2diffuse[]={1,1,1,0.95999998};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.52499998,0.45199999,0.55399996,1};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\characters\headgear\data\motohelmetvisor_smdi.paa";
71 texture="#(ai,64,1,1)fresnel(1.51,1.09)";
83 texture="dz\data\data\env_land_co.paa";