3forcedDiffuse[]={0,0,0,0};
5specular[]={0.75058824,0.75058824,0.75058824,0};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="dz\characters\data\generic_damage_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\characters\headgear\data\motohelmetvisor_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(2,0.81)";
83 texture="dz\data\data\env_co.paa";