1ambient[]={0.80000001,0.80000001,0.80000001,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.0070000002,0.0070000002,0.0070000002,1};
11 texture="dz\structures_bliss\walls\data\mound02_8m_nohq.paa";
23 texture="dz\structures_bliss\walls\data\mound_rock_cdt.paa";
35 texture="#(argb,8,8,3)color(1.0,1.0,1.0,0.0,MC)";
47 texture="dz\structures_bliss\walls\data\mound02_8m_as.paa";
59 texture="dz\structures_bliss\walls\data\mound02_8m_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(0.5,3.1)";
83 texture="dz\data\data\env_land_co.paa";