3forcedDiffuse[]={0,0,0,1};
5specular[]={0.5,0.5,0.5,0.5};
6specularPower=39.400002;
12VertexShaderID="Super";
15 texture="dz\weapons\attachments\data\mrds_nohq.paa";
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
39 texture="dz\weapons\data\weapons_damage_generic_mc.paa";
51 texture="dz\weapons\attachments\data\mrds_as.paa";
63 texture="dz\weapons\attachments\data\mrds_smdi.paa";
75 texture="#(ai,64,64,1)fresnel(1.12,2)";
80 texture="dz\data\data\env_land_co.paa";