3forcedDiffuse[]={0,0,0,0};
5specular[]={0.60000002,0.60000002,0.60000002,1};
11 texture="dz\characters\headgear\data\mxhelmet_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="dz\characters\headgear\data\mxhelmet_as.paa";
59 texture="dz\characters\headgear\data\mxhelmet_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(1.33,0.67)";
76 texture="dz\data\data\env_land_plastic_co.paa";