Dayz Explorer CPP 1.28.160049
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nav_boathouse_alpha_faces.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0,0,0,1};
6specularPower=0;
7renderFlags[]=
8{
9 "NoZWrite"
10};
11PixelShaderID="NormalMapDetailSpecularDIMap";
12VertexShaderID="NormalMap";
13class Stage1
14{
15 texture="dz\structures\industrial\harbour\data\housev_2l_alpha_faces_nohq.paa";
16 uvSource="tex";
17 class uvTransform
18 {
19 aside[]={1,0,0};
20 up[]={0,1,0};
21 dir[]={0,0,0};
22 pos[]={0,0,0};
23 };
24};
25class Stage2
26{
27 texture="dz\structures\data\detailmaps\concrete_rough_small_dt.paa";
28 uvSource="tex";
29 class uvTransform
30 {
31 aside[]={16,0,0};
32 up[]={0,16,0};
33 dir[]={0,0,0};
34 pos[]={0,0,0};
35 };
36};
37class Stage3
38{
39 texture="#(rgb,8,8,3)color(1,0,0,1,SMDI)";
40 uvSource="tex";
41 class uvTransform
42 {
43 aside[]={1,0,0};
44 up[]={0,1,0};
45 dir[]={0,0,0};
46 pos[]={0,0,0};
47 };
48};