3forcedDiffuse[]={0,0,0,0};
15 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
39 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
51 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
63 texture="dz\characters\masks\data\gp5gasmask_glass_smdi.paa";
75 texture="#(ai,64,64,1)fresnel(0.71,0.08)";
87 texture="dz\data\data\env_co.paa";