3forcedDiffuse[]={0,0,0,1};
5specular[]={0.69999999,0.69999999,0.69999999,0};
11 texture="dz\structures_bliss\data\metal\metal_door_co.paa";
16 texture="dz\structures_bliss\data\metal\metal_door_nohq.paa";
28 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
40 texture="dz\structures_bliss\walls\data\net_fence_mc.paa";
52 texture="dz\structures_bliss\walls\data\net_fence_as.paa";
64 texture="dz\structures_bliss\data\metal\metal_door_smdi.paa";
76 texture="#(ai,64,64,1)fresnel(0.9,1.5)";
88 texture="dz\data\data\env_land_co.paa";
89 useWorldEnvMap="true";