Dayz Explorer CPP 1.28.160049
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net_fence_wired.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,0};
5specular[]={0,0,0,1};
6specularPower=58.400002;
7renderFlags[]=
8{
9 "NoZWrite"
10};
11PixelShaderID="Super";
12VertexShaderID="Super";
13class Stage0
14{
15 texture="dz\structures_bliss\walls\data\wired_ca.paa";
16 uvSource="tex";
17};
18class Stage1
19{
20 texture="#(argb,8,8,3)color(0,0,0,0,nohq)";
21 uvSource="tex";
22 class uvTransform
23 {
24 aside[]={1,0,0};
25 up[]={0,1,0};
26 dir[]={0,0,1};
27 pos[]={0,0,0};
28 };
29};
30class Stage2
31{
32 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
33 uvSource="tex";
34 class uvTransform
35 {
36 aside[]={1,0,0};
37 up[]={0,1,0};
38 dir[]={0,0,1};
39 pos[]={0,0,0};
40 };
41};
42class Stage3
43{
44 texture="dz\structures_bliss\walls\data\net_fence_mc.paa";
45 uvSource="tex1";
46 class uvTransform
47 {
48 aside[]={1,0,0};
49 up[]={0,1,0};
50 dir[]={0,0,1};
51 pos[]={0,0,0};
52 };
53};
54class Stage4
55{
56 texture="dz\structures_bliss\walls\data\net_fence_as.paa";
57 uvSource="tex1";
58 class uvTransform
59 {
60 aside[]={1,0,0};
61 up[]={0,1,0};
62 dir[]={0,0,1};
63 pos[]={0,0,0};
64 };
65};
66class Stage5
67{
68 texture="dz\structures_bliss\walls\data\wired_smdi.paa";
69 uvSource="tex";
70 class uvTransform
71 {
72 aside[]={1,0,0};
73 up[]={0,1,0};
74 dir[]={0,0,1};
75 pos[]={0,0,0};
76 };
77};
78class Stage6
79{
80 texture="#(ai,32,128,1)fresnel(0,1.4)";
81 uvSource="tex";
82 class uvTransform
83 {
84 aside[]={1,0,0};
85 up[]={0,1,0};
86 dir[]={0,0,1};
87 pos[]={0,0,0};
88 };
89};
90class Stage7
91{
92 texture="dz\data\data\env_land_co.paa";
93 uvSource="tex";
94 class uvTransform
95 {
96 aside[]={1,0,0};
97 up[]={0,1,0};
98 dir[]={0,0,1};
99 pos[]={0,0,0};
100 };
101};