3forcedDiffuse[]={0,0,0,0};
6specularPower=58.400002;
12VertexShaderID="Super";
15 texture="dz\structures_bliss\walls\data\wired_ca.paa";
20 texture="#(argb,8,8,3)color(0,0,0,0,nohq)";
32 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
44 texture="dz\structures_bliss\walls\data\net_fence_mc.paa";
56 texture="dz\structures_bliss\walls\data\net_fence_as.paa";
68 texture="dz\structures_bliss\walls\data\wired_smdi.paa";
80 texture="#(ai,32,128,1)fresnel(0,1.4)";
92 texture="dz\data\data\env_land_co.paa";