1ambient[]={0.625,0.625,0.625,1};
2diffuse[]={0.625,0.625,0.625,1};
3forcedDiffuse[]={0.57500005,0.57500005,0.57500005,1};
5specular[]={0.125,0.125,0.125,1};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="dz\characters\data\generic_destruct_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
71 texture="#(ai,64,64,1)fresnel(1.4,0.01)";
76 texture="#(argb,8,8,3)color(0,0,0,0,co)";