3forcedDiffuse[]={0,0,0,0};
99 texture="dz\structures_bliss\data\concrete\a_office_001_co.paa";
104 texture="dz\structures_bliss\data\concrete\radar_ruin_concrete2_co.paa";
109 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
114 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
119 texture="dz\structures_bliss\walls\data\new_wirefence_mask.paa";
124 texture="dz\structures_bliss\data\concrete\a_office_001_dtsmdi.paa";
129 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="dz\structures_bliss\walls\data\new_wiredfence_mc.paa";
149 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
154 texture="dz\structures_bliss\data\concrete\a_office_001_nohq.paa";
159 texture="dz\structures_bliss\data\concrete\radar_ruin_concrete2_nohq.paa";
164 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";