3forcedDiffuse[]={0,0,0,0};
5specular[]={0.1,0.1,0.1,0};
12 texture="dz\structures_bliss\walls\data\new_wirefence_wire_nohq.paa";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
36 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
48 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,AS)";
60 texture="dz\structures_bliss\walls\data\new_wirefence_wire_smdi.paa";
72 texture="#(ai,32,128,1)fresnel(9.4,0.1)";
84 texture="dz\data\data\env_land_co.paa";