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3forcedDiffuse[]={1.4,1.4,1.4,0.24100052};
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27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
39 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
51 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
63 texture="dz\vehicles\data\glass_damaged_smdi.paa";
75 texture="#(ai,32,128,1)fresnel(2.86,0.53)";
87 texture="dz\data\data\env_land_chrome_co.paa";