3forcedDiffuse[]={0,0,0,1};
15 texture="#(rgb,8,8,3)color(0,0,0,1,CA)";
20 texture="#(rgb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
32 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
44 texture="#(argb,8,8,3)color(1,1,1,0.0,MC)";
56 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
68 texture="#(rgb,8,8,3)color(0,0,0,1,SMDI)";
80 texture="#(ai,64,64,1)fresnel(1.4,0.1)";
85 texture="#(rgb,8,8,3)color(0,0,0,1,CO)";