Dayz Explorer CPP 1.28.160049
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nodiffuse_glowing.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={0,0,0,0};
3forcedDiffuse[]={1,1,1,1};
4emmisive[]={3,3,3,1};
5specular[]={0,0,0,1};
6specularPower=100;
7SortBias=1;
8renderFlags[]=
9{
10 "NoReceiveShadow"
11};
12PixelShaderID="Super";
13VertexShaderID="Super";
14class Stage0
15{
16 texture="#(rgb,8,8,3)color(0,0,0,1,CA)";
17 uvSource="tex";
18};
19class Stage1
20{
21 texture="#(rgb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
22 uvSource="tex";
23 class uvTransform
24 {
25 aside[]={1,0,0};
26 up[]={0,1,0};
27 dir[]={0,0,0};
28 pos[]={0,0,0};
29 };
30};
31class Stage2
32{
33 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
34 uvSource="tex";
35 class uvTransform
36 {
37 aside[]={1,0,0};
38 up[]={0,1,0};
39 dir[]={0,0,0};
40 pos[]={0,0,0};
41 };
42};
43class Stage3
44{
45 texture="#(argb,8,8,3)color(1,1,1,0.0,MC)";
46 uvSource="tex";
47 class uvTransform
48 {
49 aside[]={1,0,0};
50 up[]={0,1,0};
51 dir[]={0,0,0};
52 pos[]={0,0,0};
53 };
54};
55class Stage4
56{
57 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
58 uvSource="tex";
59 class uvTransform
60 {
61 aside[]={1,0,0};
62 up[]={0,1,0};
63 dir[]={0,0,0};
64 pos[]={0,0,0};
65 };
66};
67class Stage5
68{
69 texture="#(rgb,8,8,3)color(0,0,0,1,SMDI)";
70 uvSource="tex";
71 class uvTransform
72 {
73 aside[]={1,0,0};
74 up[]={0,1,0};
75 dir[]={0,0,0};
76 pos[]={0,0,0};
77 };
78};
79class Stage6
80{
81 texture="#(ai,64,64,1)fresnel(1.4,0.1)";
82 uvSource="none";
83};
84class Stage7
85{
86 texture="#(rgb,8,8,3)color(0,0,0,1,CO)";
87 uvSource="tex";
88 class uvTransform
89 {
90 aside[]={1,0,0};
91 up[]={0,1,0};
92 dir[]={0,0,0};
93 pos[]={0,0,0};
94 };
95};