Dayz Explorer CPP 1.28.160049
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nodiffusenozwrite.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={0,0,0,0};
3forcedDiffuse[]={1,1,1,1};
4emmisive[]={1,1,1,1};
5specular[]={0,0,0,1};
6specularPower=100;
7PixelShaderID="Super";
8VertexShaderID="Super";
9RenderFlags[]=
10{
11 "NoReceiveShadow",
12 "NoZwrite"
13};
14class Stage0
15{
16 texture="#(rgb,8,8,3)color(0,0,0,1,CA)";
17 uvSource="tex";
18 class uvTransform
19 {
20 aside[]={1,0,0};
21 up[]={0,1,0};
22 dir[]={0,0,0};
23 pos[]={0,0,0};
24 };
25};
26class Stage1
27{
28 texture="#(rgb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
29 uvSource="tex";
30 class uvTransform
31 {
32 aside[]={1,0,0};
33 up[]={0,1,0};
34 dir[]={0,0,0};
35 pos[]={0,0,0};
36 };
37};
38class Stage2
39{
40 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
41 uvSource="tex";
42 class uvTransform
43 {
44 aside[]={1,0,0};
45 up[]={0,1,0};
46 dir[]={0,0,0};
47 pos[]={0,0,0};
48 };
49};
50class Stage3
51{
52 texture="#(argb,8,8,3)color(1,1,1,0.0,MC)";
53 uvSource="tex";
54 class uvTransform
55 {
56 aside[]={1,0,0};
57 up[]={0,1,0};
58 dir[]={0,0,0};
59 pos[]={0,0,0};
60 };
61};
62class Stage4
63{
64 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
65 uvSource="tex";
66 class uvTransform
67 {
68 aside[]={1,0,0};
69 up[]={0,1,0};
70 dir[]={0,0,0};
71 pos[]={0,0,0};
72 };
73};
74class Stage5
75{
76 texture="#(rgb,8,8,3)color(0,0,0,1,SMDI)";
77 uvSource="tex";
78 class uvTransform
79 {
80 aside[]={1,0,0};
81 up[]={0,1,0};
82 dir[]={0,0,0};
83 pos[]={0,0,0};
84 };
85};
86class Stage6
87{
88 texture="#(ai,64,64,1)fresnel(1.4,0.1)";
89 uvSource="none";
90};
91class Stage7
92{
93 texture="#(rgb,8,8,3)color(0,0,0,1,CO)";
94 useWorldEnvMap="false";
95 uvSource="tex";
96 class uvTransform
97 {
98 aside[]={1,0,0};
99 up[]={0,1,0};
100 dir[]={0,0,0};
101 pos[]={0,0,0};
102 };
103};