3forcedDiffuse[]={1,1,1,1};
16 texture="#(rgb,8,8,3)color(0,0,0,1,CA)";
28 texture="#(rgb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
40 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
52 texture="#(argb,8,8,3)color(1,1,1,0.0,MC)";
64 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
76 texture="#(rgb,8,8,3)color(0,0,0,1,SMDI)";
88 texture="#(ai,64,64,1)fresnel(1.4,0.1)";
93 texture="#(rgb,8,8,3)color(0,0,0,1,CO)";
94 useWorldEnvMap="false";