Dayz Explorer CPP 1.28.160049
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norsehelm_damage.rvmat
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1ambient[]={0.62499851,0.62499928,0.62499928,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.54199952,0.5,0.5,1};
6specularPower=300;
7PixelShaderID="Super";
8VertexShaderID="Super";
9class Stage1
10{
11 texture="dz\characters\headgear\data\norsehelm_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,1};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
24 uvSource="tex";
25 class uvTransform
26 {
27 aside[]={1,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,1};
30 pos[]={0,0,0};
31 };
32};
33class Stage3
34{
35 texture="dz\weapons\data\weapons_damage_metal_mc.paa";
36 uvSource="tex";
37 class uvTransform
38 {
39 aside[]={1.5,0,0};
40 up[]={0,1.5,0};
41 dir[]={0,0,0};
42 pos[]={0,0,0};
43 };
44};
45class Stage4
46{
47 texture="dz\characters\headgear\data\norsehelm_as.paa";
48 uvSource="tex";
49 class uvTransform
50 {
51 aside[]={1,0,0};
52 up[]={0,1,0};
53 dir[]={0,0,1};
54 pos[]={0,0,0};
55 };
56};
57class Stage5
58{
59 texture="dz\weapons\data\weapons_damage_metal_smdi.paa";
60 uvSource="tex";
61 class uvTransform
62 {
63 aside[]={1.5,0,0};
64 up[]=
65 {
66 0,
67 "1s.5",
68 0
69 };
70 dir[]={0,0,0};
71 pos[]={0,0,0};
72 };
73};
74class Stage6
75{
76 texture="#(ai,64,64,1)fresnel(2.9996,2.9304)";
77 uvSource="none";
78};
79class Stage7
80{
81 texture="dz\data\data\env_land_co.paa";
82 uvSource="tex";
83 class uvTransform
84 {
85 aside[]={1,0,0};
86 up[]={0,1,0};
87 dir[]={0,0,1};
88 pos[]={0,0,0};
89 };
90};