3forcedDiffuse[]={0,0,0,1};
13VertexShaderID="Super";
16 texture="dz\structures\residential\offices\data\a_office_window_broken_ca_nohq.paa";
28 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
40 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
52 texture="#(rgb,8,8,3)color(1,1,1,1,AS)";
64 texture="dz\structures\residential\offices\data\a_office_window_broken_ca_smdi.paa";
76 texture="#(ai,32,128,1)fresnel(0.73,1.39)";
88 texture="dz\data\data\env_land_co.paa";