1ambient[]={0.55000001,0.55000001,0.55000001,1};
2diffuse[]={0.55000001,0.55000001,0.55000001,1};
3forcedDiffuse[]={0.30000001,0.30000001,0.30000001,1};
5specular[]={0.375,0.375,0.375,1};
99 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,co)";
104 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
109 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
114 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
119 texture="#(argb,8,8,3)color(0.1,0.1,0.1,1,AS)";
124 texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
129 texture="#(ai,16,64,1)fresnel(1.26,0.01)";
134 texture="dz\data\data\env_roughness_co.paa";
139 texture="dz\vehicles\wheeled\offroad_02\data\offroad_02_lights_e_co.paa";