Dayz Explorer CPP 1.28.160049
Loading...
Searching...
No Matches
offroad_02_lights_red.rvmat
Go to the documentation of this file.
1ambient[]={1,0,0,1};
2diffuse[]={1,0,0,1};
3forcedDiffuse[]={1,0,0,1};
4emmisive[]={1,0.025,0.025,1000};
5specular[]={0.375,0.375,0.375,1};
6specularPower=2500;
7renderFlags[]=
8{
9 "AddBlend"
10};
11PixelShaderID="Super";
12VertexShaderID="Super";
13class TexGen0
14{
15 uvSource="tex";
16 class uvTransform
17 {
18 aside[]={1,0,0};
19 up[]={0,1,0};
20 dir[]={0,0,1};
21 pos[]={0,0,0};
22 };
23};
24class TexGen1
25{
26 uvSource="tex";
27 class uvTransform
28 {
29 aside[]={1,0,0};
30 up[]={0,1,0};
31 dir[]={0,0,1};
32 pos[]={0,0,0};
33 };
34};
35class TexGen2
36{
37 uvSource="tex";
38 class uvTransform
39 {
40 aside[]={1,0,0};
41 up[]={0,1,0};
42 dir[]={0,0,1};
43 pos[]={0,0,0};
44 };
45};
46class TexGen3
47{
48 uvSource="tex";
49 class uvTransform
50 {
51 aside[]={1,0,0};
52 up[]={0,1,0};
53 dir[]={0,0,1};
54 pos[]={0,0,0};
55 };
56};
57class TexGen4
58{
59 uvSource="tex";
60 class uvTransform
61 {
62 aside[]={1,0,0};
63 up[]={0,1,0};
64 dir[]={0,0,1};
65 pos[]={0,0,0};
66 };
67};
68class TexGen5
69{
70 uvSource="tex";
71 class uvTransform
72 {
73 aside[]={1,0,0};
74 up[]={0,1,0};
75 dir[]={0,0,1};
76 pos[]={0,0,0};
77 };
78};
79class TexGen6
80{
81 uvSource="tex";
82 class uvTransform
83 {
84 aside[]={1,0,0};
85 up[]={0,1,0};
86 dir[]={0,0,1};
87 pos[]={0,0,0};
88 };
89};
90class TexGen7
91{
92 uvSource="tex";
93 class uvTransform
94 {
95 aside[]={1,0,0};
96 up[]={0,1,0};
97 dir[]={0,0,1};
98 pos[]={0,0,0};
99 };
100};
101class Stage0
102{
103 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,co)";
104 texGen="0";
105};
106class Stage1
107{
108 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
109 texGen="1";
110};
111class Stage2
112{
113 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
114 texGen="2";
115};
116class Stage3
117{
118 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
119 texGen="3";
120};
121class Stage4
122{
123 texture="#(argb,8,8,3)color(0.1,0.1,0.1,1,AS)";
124 texGen="4";
125};
126class Stage5
127{
128 texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
129 texGen="5";
130};
131class Stage6
132{
133 texture="#(ai,16,64,1)fresnel(1.26,0.01)";
134 texGen="6";
135};
136class Stage7
137{
138 texture="dz\data\data\env_roughness_co.paa";
139 texGen="7";
140};
141class Stage8
142{
143 texture="dz\vehicles\wheeled\offroad_02\data\offroad_02_lights_e_co.paa";
144 texGen="0";
145};