1ambient[]={0.5,0.5,0.5,100};
2diffuse[]={0.5,0.5,0.5,100};
3forcedDiffuse[]={0,0,0,0};
5specular[]={1,1,0.995,1};
15 texture="#(argb,8,8,3)color(0.5,0.5,1,1,nohq)";
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
39 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
51 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,AS)";
63 texture="dz\vehicles\wheeled\offroad_02\data\offroad_02_glass_smdi.paa";
75 texture="#(ai,16,64,1)fresnel(1.65,2.04)";
80 texture="dz\data\data\env_roughness_co.paa";