Dayz Explorer CPP 1.28.160049
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offroad_02_wheel_destruct.rvmat
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1ambient[]={1,0.99999988,1,1};
2diffuse[]={1,0.99999988,1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.43000001,0.43000001,0.43000001,1};
6specularPower=50;
7PixelShaderID="Super";
8VertexShaderID="Super";
9class Stage1
10{
11 texture="dz\vehicles\wheeled\offroad_02\data\offroad_02_wheel_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,1};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
24 uvSource="tex";
25 class uvTransform
26 {
27 aside[]={-2.4478379e-07,5.5999999,0};
28 up[]={-7,-3.0597971e-07,0};
29 dir[]={0,0,7};
30 pos[]={0,0,0};
31 };
32};
33class Stage3
34{
35 texture="dz\weapons\data\weapons_destruct_generic_mc.paa";
36 uvSource="tex";
37 class uvTransform
38 {
39 aside[]=
40 {
41 -2,
42 "",
43 0
44 };
45 up[]={0,2,0};
46 dir[]={0,0,1};
47 pos[]={0,0,0};
48 };
49};
50class Stage4
51{
52 texture="dz\vehicles\wheeled\offroad_02\data\offroad_02_wheel_as.paa";
53 uvSource="tex";
54 class uvTransform
55 {
56 aside[]={1,0,0};
57 up[]={0,1,0};
58 dir[]={0,0,1};
59 pos[]={0,0,0};
60 };
61};
62class Stage5
63{
64 texture="dz\vehicles\wheeled\offroad_02\data\offroad_02_wheel_smdi.paa";
65 uvSource="tex";
66 class uvTransform
67 {
68 aside[]={1,0,0};
69 up[]={0,1,0};
70 dir[]={0,0,1};
71 pos[]={0,0,0};
72 };
73};
74class Stage6
75{
76 texture="#(ai,128,1,1)fresnel(0.6,0.22)";
77 uvSource="tex";
78 class uvTransform
79 {
80 aside[]={1,0,0};
81 up[]={0,1,0};
82 dir[]={0,0,1};
83 pos[]={0,0,0};
84 };
85};
86class Stage7
87{
88 texture="dz\data\data\env_co.paa";
89 uvSource="tex";
90 class uvTransform
91 {
92 aside[]={1,0,0};
93 up[]={0,1,0};
94 dir[]={0,0,1};
95 pos[]={0,0,0};
96 };
97};