Dayz Explorer CPP 1.28.160049
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offroad_02_windows_damage.rvmat
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1ambient[]={0.99699992,0.99699998,0.99199986,0.5};
2diffuse[]={0.99699992,0.99699998,0.99199986,0.5};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.89999998,0.89999998,0.88699996,1};
6specularPower=3500;
7PixelShaderID="Super";
8VertexShaderID="Super";
9renderFlags[]=
10{
11 "NoZWrite"
12};
13class Stage1
14{
15 texture="#(argb,8,8,3)color(0.5,0.5,1,1,nohq)";
16 uvSource="tex";
17 class uvTransform
18 {
19 aside[]={1,0,0};
20 up[]={0,1,0};
21 dir[]={0,0,0};
22 pos[]={0,0,0};
23 };
24};
25class Stage2
26{
27 texture="dz\weapons\data\weapons_damage_generic_mc.paa";
28 uvSource="tex";
29 class uvTransform
30 {
31 aside[]={2,0,0};
32 up[]={0,2,0};
33 dir[]={0,0,0};
34 pos[]={0,0,0};
35 };
36};
37class Stage3
38{
39 texture="dz\weapons\data\weapons_damage_generic_mc.paa";
40 uvSource="tex";
41 class uvTransform
42 {
43 aside[]={2,0,0};
44 up[]={0,2,0};
45 dir[]={0,0,0};
46 pos[]={0,0,0};
47 };
48};
49class Stage4
50{
51 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,AS)";
52 uvSource="tex";
53 class uvTransform
54 {
55 aside[]={1,0,0};
56 up[]={0,1,0};
57 dir[]={0,0,0};
58 pos[]={0,0,0};
59 };
60};
61class Stage5
62{
63 texture="dz\vehicles\wheeled\offroad_02\data\offroad_02_glass_smdi.paa";
64 uvSource="tex";
65 class uvTransform
66 {
67 aside[]={1,0,0};
68 up[]={0,1,0};
69 dir[]={0,0,0};
70 pos[]={0,0,0};
71 };
72};
73class Stage6
74{
75 texture="#(ai,16,64,1)fresnel(1.65,0.01)";
76 uvSource="none";
77};
78class Stage7
79{
80 texture="dz\data\data\env_roughness_co.paa";
81 uvSource="none";
82};