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2diffuse[]={0.99699992,0.99699998,0.99199986,0.5};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.89999998,0.89999998,0.88699996,1};
15 texture="#(argb,8,8,3)color(0.5,0.5,1,1,nohq)";
27 texture="dz\weapons\data\weapons_destruct_generic_mc.paa";
39 texture="dz\weapons\data\weapons_destruct_generic_mc.paa";
51 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,AS)";
63 texture="dz\vehicles\wheeled\offroad_02\data\offroad_02_glass_smdi.paa";
75 texture="#(ai,16,64,1)fresnel(1.65,0.01)";
80 texture="dz\data\data\env_roughness_co.paa";