1ambient[]={0.99699992,0.99699998,0.99199986,0.5};
2diffuse[]={0.99699992,0.99699998,0.99199986,0.5};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.89999998,0.89999998,0.88699996,1};
16 texture="#(argb,8,8,3)color(0.5,0.5,1,1,nohq)";
28 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
40 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
52 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,AS)";
64 texture="#(argb,8,8,3)color(1,0,1,1,SMDI)";
76 texture="#(ai,16,64,1)fresnel(1.65,0.01)";
81 texture="dz\data\data\env_roughness_co.paa";