Dayz Explorer CPP 1.28.160049
Loading...
Searching...
No Matches
offroad_02_windows_i_destruct.rvmat
Go to the documentation of this file.
1ambient[]={0.99699992,0.99699998,0.99199986,0.5};
2diffuse[]={0.99699992,0.99699998,0.99199986,0.5};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.89999998,0.89999998,0.88699996,1};
6specularPower=3500;
7PixelShaderID="Super";
8VertexShaderID="Super";
9renderFlags[]=
10{
11 "AddBlend",
12 "noZwrite"
13};
14class Stage1
15{
16 texture="#(argb,8,8,3)color(0.5,0.5,1,1,nohq)";
17 uvSource="tex";
18 class uvTransform
19 {
20 aside[]={1,0,0};
21 up[]={0,1,0};
22 dir[]={0,0,0};
23 pos[]={0,0,0};
24 };
25};
26class Stage2
27{
28 texture="dz\weapons\data\weapons_destruct_generic_mc.paa";
29 uvSource="tex";
30 class uvTransform
31 {
32 aside[]={2,0,0};
33 up[]={0,2,0};
34 dir[]={0,0,0};
35 pos[]={0,0,0};
36 };
37};
38class Stage3
39{
40 texture="dz\weapons\data\weapons_destruct_generic_mc.paa";
41 uvSource="tex";
42 class uvTransform
43 {
44 aside[]={2,0,0};
45 up[]={0,2,0};
46 dir[]={0,0,0};
47 pos[]={0,0,0};
48 };
49};
50class Stage4
51{
52 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,AS)";
53 uvSource="tex";
54 class uvTransform
55 {
56 aside[]={1,0,0};
57 up[]={0,1,0};
58 dir[]={0,0,0};
59 pos[]={0,0,0};
60 };
61};
62class Stage5
63{
64 texture="dz\vehicles\wheeled\offroad_02\data\offroad_02_glass_smdi.paa";
65 uvSource="tex";
66 class uvTransform
67 {
68 aside[]={1,0,0};
69 up[]={0,1,0};
70 dir[]={0,0,0};
71 pos[]={0,0,0};
72 };
73};
74class Stage6
75{
76 texture="#(ai,16,64,1)fresnel(1.65,0.01)";
77 uvSource="none";
78};
79class Stage7
80{
81 texture="dz\data\data\env_roughness_co.paa";
82 uvSource="none";
83};