3forcedDiffuse[]={0,0,0,0};
5specular[]={0.60000002,0.60000002,0.60000002,1};
11 texture="dz\weapons\melee\blunt\data\old_whacker_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="dz\weapons\data\weapons_damage_wood_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\weapons\melee\blunt\data\old_whacker_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(1.68,1.02)";
83 texture="#(argb,8,8,3)color(0,0,0,1,CO)";