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2diffuse[]={0.5,0,0.5,1};
3forcedDiffuse[]={0,0,0,1};
5specular[]={1,0.30000001,0.40000001,1};
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63 texture="#(argb,8,8,3)color(1,0.7,1,1,SMDI)";
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87 texture="dz\data\data\env_land_co.paa";
88 useWorldEnvMap="true";