Dayz Explorer CPP
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optics_shine.rvmat
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1
ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0.1,0.1,0.1,0};
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emmisive[]={0.1,0.1,0.1,1};
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specular[]={0,0,0,0};
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specularPower=0;
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PixelShaderID="Normal";
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VertexShaderID="Basic";
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renderFlags[]=
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{
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"NoTiWrite"
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};
P:
DZ
data
data
optics_shine.rvmat
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1.12.0