Dayz Explorer CPP 1.28.160049
Loading...
Searching...
No Matches
opticview_default.rvmat
Go to the documentation of this file.
1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={1,1,1,1};
4emmisive[]={0,0,0,1};
5specular[]={0,0,0,1};
6specularPower=100;
7PixelShaderID="Super";
8VertexShaderID="Super";
9RenderFlags[]={};
10class Stage0
11{
12 texture="#(rgb,8,8,3)color(0,0,0,1,CA)";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21};
22class Stage1
23{
24 texture="#(rgb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
25 uvSource="tex";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};
34class Stage2
35{
36 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
37 uvSource="tex";
38 class uvTransform
39 {
40 aside[]={1,0,0};
41 up[]={0,1,0};
42 dir[]={0,0,0};
43 pos[]={0,0,0};
44 };
45};
46class Stage3
47{
48 texture="#(argb,8,8,3)color(1,1,1,0.0,MC)";
49 uvSource="tex";
50 class uvTransform
51 {
52 aside[]={1,0,0};
53 up[]={0,1,0};
54 dir[]={0,0,0};
55 pos[]={0,0,0};
56 };
57};
58class Stage4
59{
60 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
61 uvSource="tex";
62 class uvTransform
63 {
64 aside[]={1,0,0};
65 up[]={0,1,0};
66 dir[]={0,0,0};
67 pos[]={0,0,0};
68 };
69};
70class Stage5
71{
72 texture="#(rgb,8,8,3)color(0,0,0,1,SMDI)";
73 uvSource="tex";
74 class uvTransform
75 {
76 aside[]={1,0,0};
77 up[]={0,1,0};
78 dir[]={0,0,0};
79 pos[]={0,0,0};
80 };
81};
82class Stage6
83{
84 texture="#(ai,64,64,1)fresnel(1.4,0.1)";
85 uvSource="none";
86};
87class Stage7
88{
89 texture="#(rgb,8,8,3)color(0,0,0,1,CO)";
90 useWorldEnvMap="false";
91 uvSource="tex";
92 class uvTransform
93 {
94 aside[]={1,0,0};
95 up[]={0,1,0};
96 dir[]={0,0,0};
97 pos[]={0,0,0};
98 };
99};