3forcedDiffuse[]={1,1,1,1};
12 texture="#(rgb,8,8,3)color(0,0,0,1,CA)";
24 texture="#(rgb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
36 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
48 texture="#(argb,8,8,3)color(1,1,1,0.0,MC)";
60 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
72 texture="#(rgb,8,8,3)color(0,0,0,1,SMDI)";
84 texture="#(ai,64,64,1)fresnel(1.4,0.1)";
89 texture="#(rgb,8,8,3)color(0,0,0,1,CO)";
90 useWorldEnvMap="false";