1ambient[]={0.80000001,0.80000001,0.80000001,1};
2diffuse[]={0.80000001,0.80000001,0.80000001,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={1.5,1.5,1.65,1};
11 texture="dz\weapons\pistols\p1\data\p38_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\weapons\pistols\p1\data\p38_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(2.34,0.08)";
76 texture="dz\data\data\env_land_co.paa";