3forcedDiffuse[]={0.02,0.02,0.02,1};
9 texture="dz\worlds\sakhal\data\layers\s_004_017_lco.paa";
14 texture="dz\worlds\sakhal\data\layers\m_004_017_lca.paa";
22 aside[]={0.001953125,0,0};
23 up[]={0,0,0.001953125};
24 dir[]={0,-0.001953125,0};
25 pos[]={-3.71875,14.09375,0};
33 aside[]={0.001953125,0,0};
34 up[]={0,0,0.001953125};
35 dir[]={0,-0.001953125,0};
36 pos[]={-3.71875,14.09375,0};
72PixelShaderID="TerrainX";
73VertexShaderID="Terrain";
76 texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
81 texture="dz\surfaces_sakhal\data\terrain\sakhal_grass_brown_nopx.paa";
86 texture="dz\surfaces_sakhal\data\terrain\sakhal_grass_brown_ca.paa";
91 texture="dz\surfaces_sakhal\data\terrain\sakhal_forest_birch_nopx.paa";
96 texture="dz\surfaces_sakhal\data\terrain\sakhal_forest_birch_ca.paa";
101 texture="dz\surfaces_sakhal\data\terrain\sakhal_snow_nopx.paa";
106 texture="dz\surfaces_sakhal\data\terrain\sakhal_snow_ca.paa";