1ambient[]={0.89999998,0.89999998,0.89999998,1};
2diffuse[]={0.89999998,0.89999998,0.89999998,1};
3forcedDiffuse[]={0.02,0.02,0.02,1};
9 texture="dz\worlds\chernarusplus\data\layers\s_022_015_lco.paa";
14 texture="dz\worlds\chernarusplus\data\layers\m_022_015_lca.paa";
22 aside[]={0.001953125,0,0};
23 up[]={0,0,0.001953125};
24 dir[]={0,-0.001953125,0};
25 pos[]={-20.59375,15.96875,0};
33 aside[]={0.001953125,0,0};
34 up[]={0,0,0.001953125};
35 dir[]={0,-0.001953125,0};
36 pos[]={-20.59375,15.96875,0};
72PixelShaderID="TerrainX";
73VertexShaderID="Terrain";
76 texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
91 texture="dz\surfaces\data\terrain\cp_grass_nopx.paa";
96 texture="dz\surfaces\data\terrain\cp_grass_ca.paa";
101 texture="dz\surfaces\data\terrain\cp_grass_tall_nopx.paa";
106 texture="dz\surfaces\data\terrain\cp_grass_tall_ca.paa";