Dayz Explorer CPP 1.28.160049
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p_articum.rvmat
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1mainLight="Sun";
2fogMode="Fog";
3ambient[]={0.30000001,0.30000001,0.30000001,1.5};
4diffuse[]={0.30000001,0.30000001,0.30000001,1};
5forcedDiffuse[]={0,0,0,0};
6emmisive[]={0,0,0,1};
7specular[]={0.5,0.5,0.1,1};
8specularPower=128;
9plantWind[]={0.029999999,0.029999999,1.95,8.5};
10renderFlags[]=
11{
12 "AlphaTest32"
13};
14PixelShaderID="Grass";
15VertexShaderID="Grass";
16class Stage2
17{
18 texture="dz\plants\clutter\data\p_articum_nohq.paa";
19 uvSource="tex";
20 class uvTransform
21 {
22 aside[]={1,0,0};
23 up[]={0,1,0};
24 dir[]={0,0,0};
25 pos[]={0,0,0};
26 };
27};
28class Stage3
29{
30 texture="dz\plants\clutter\data\p_articum_mask_co.paa";
31 uvSource="tex1";
32 class uvTransform
33 {
34 aside[]={1,0,0};
35 up[]={0,1,0};
36 dir[]={0,0,0};
37 pos[]={0,0,0};
38 };
39};