3forcedDiffuse[]={0,0,0,0};
5specular[]={0.2,0.2,0.2,1};
7PixelShaderID="NormalMapSpecularMap";
8VertexShaderID="NormalMap";
11 texture="dz\structures\roads\parts\data\grav_dirt_nohq.paa";
23 texture="dz\structures\roads\parts\data\grav_dirt_sm.paa";