Dayz Explorer CPP 1.28.160049
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passing_multi.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.15000001,0.15000001,0.15000001,1};
6specularPower=80;
7PixelShaderID="Multi";
8VertexShaderID="Multi";
9class TexGen0
10{
11 uvSource="tex";
12 class uvTransform
13 {
14 aside[]={1,0,0};
15 up[]={0,1,0};
16 dir[]={0,0,1};
17 pos[]={0,0,0};
18 };
19};
20class TexGen1
21{
22 uvSource="tex";
23 class uvTransform
24 {
25 aside[]={1,0,0};
26 up[]={0,1,0};
27 dir[]={0,0,1};
28 pos[]={0,0,0};
29 };
30};
31class TexGen2
32{
33 uvSource="tex";
34 class uvTransform
35 {
36 aside[]=
37 {
38 "-1.0.0",
39 0,
40 0
41 };
42 up[]={0,-1,0};
43 dir[]={0,0,1};
44 pos[]={0,0,0};
45 };
46};
47class TexGen3
48{
49 uvSource="tex";
50 class uvTransform
51 {
52 aside[]={1,0,0};
53 up[]={0,1,0};
54 dir[]={0,0,1};
55 pos[]={0,0,0};
56 };
57};
58class TexGen4
59{
60 uvSource="tex1";
61 class uvTransform
62 {
63 aside[]={1,0,0};
64 up[]={0,1,0};
65 dir[]={0,0,1};
66 pos[]={0,0,0};
67 };
68};
69class TexGen5
70{
71 uvSource="tex";
72 class uvTransform
73 {
74 aside[]={1,0,0};
75 up[]={0,1,0};
76 dir[]={0,0,1};
77 pos[]={0,0,0};
78 };
79};
80class TexGen6
81{
82 uvSource="tex";
83 class uvTransform
84 {
85 aside[]={1,0,0};
86 up[]={0,1,0};
87 dir[]={0,0,1};
88 pos[]={0,0,0};
89 };
90};
91class TexGen7
92{
93 uvSource="tex";
94 class uvTransform
95 {
96 aside[]={-1,0,0};
97 up[]={0,-1,0};
98 dir[]={0,0,1};
99 pos[]={0,0,0};
100 };
101};
102class Stage0
103{
104 texture="dz\structures\rail\misc\data\passing_co.paa";
105 texGen="0";
106};
107class Stage1
108{
109 texture="dz\structures\rail\misc\data\passing_co.paa";
110 texGen="1";
111};
112class Stage2
113{
114 texture="dz\structures\rail\misc\data\passing_co.paa";
115 texGen="2";
116};
117class Stage3
118{
119 texture="#(argb,8,8,3)color(0.0,0.0,0.0,1,co)";
120 texGen="3";
121};
122class Stage4
123{
124 texture="dz\structures\rail\misc\data\passing_mask.paa";
125 texGen="4";
126};
127class Stage5
128{
129 texture="#(argb,8,8,3)color(0.40,0,1,1,DTSMDI)";
130 texGen="5";
131};
132class Stage6
133{
134 texture="dz\structures\rail\misc\data\passing_smdi.paa";
135 texGen="6";
136};
137class Stage7
138{
139 texture="dz\structures\rail\misc\data\passing_smdi.paa";
140 texGen="7";
141};
142class Stage8
143{
144 texture="#(argb,8,8,3)color(0.7,0,0.7,1,DTSMDI)";
145 texGen="3";
146};
147class Stage9
148{
149 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
150 texGen="4";
151};
152class Stage10
153{
154 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
155 texGen="4";
156};
157class Stage11
158{
159 texture="dz\structures\rail\misc\data\passing_nohq.paa";
160 texGen="0";
161};
162class Stage12
163{
164 texture="dz\structures\rail\misc\data\passing_nohq.paa";
165 texGen="1";
166};
167class Stage13
168{
169 texture="dz\structures\rail\misc\data\passing_nohq.paa";
170 texGen="2";
171};
172class Stage14
173{
174 texture="dz\structures\rail\misc\data\passing_nohq.paa";
175 texGen="3";
176};