1ambient[]={0.80000001,0.80000001,0.80000001,1};
2diffuse[]={0.80000001,0.80000001,0.80000001,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.1,0.1,0.1,1};
11 texture="dz\structures_sakhal\industrial\harbour\data\pierwooden_02_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,AS)";
59 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
71 texture="#(ai,32,32,1)fresnel(1.01,1.01)";
83 texture="dz\data\data\env_land_co.paa";
84 useWorldEnvMap="true";