1ambient[]={1,1,0.99956828,1};
2diffuse[]={1,1,0.99956828,1};
3forcedDiffuse[]={0,0,0,0};
11 texture="dz\gear\consumables\data\pile_of_planks_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="dz\gear\consumables\data\pile_of_planks_as.paa";
59 texture="dz\gear\consumables\data\pile_of_planks_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(0.98,0.53)";
83 texture="#(argb,8,8,3)color(0,0,0,1,CO)";