3forcedDiffuse[]={0,0,0,0};
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104 texture="dz\structures_bliss\data\concrete\concrete_smallwall_damaged_co.paa";
109 texture="#(argb,8,8,3)color(1,1,1,0,CO)";
114 texture="#(argb,8,8,3)color(1,1,1,0,CO)";
119 texture="dz\structures_bliss\walls\data\pipe_fence_4m_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
129 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="dz\structures_bliss\walls\data\pipe_fence_4m_mc.paa";
149 texture="dz\structures_bliss\walls\data\pipe_fence_4m_as.paa";
154 texture="dz\structures_bliss\data\concrete\concrete_smallwall_clear_nohq.paa";
159 texture="dz\structures_bliss\data\concrete\concrete_smallwall_damaged_nohq.paa";
164 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";