1ambient[]={0.5,0.5,0.5,1};
2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.63999999,0.63999999,0.63999999,1};
99 texture="dz\structures_bliss\data\concrete\concretebroken_paint_white_co.paa";
104 texture="dz\structures_bliss\walls\data\metal_gray_clean_co.paa";
109 texture="dz\structures\data\concrete\concrete_smallwall_damaged_co.paa";
114 texture="dz\structures\data\metal\metal_red_dirty_co.paa";
119 texture="dz\structures_bliss\walls\data\pipewall_concrete_mask.paa";
124 texture="#(argb,8,8,3)color(0.4,0,1,1,DTSMDI)";
129 texture="dz\structures_bliss\walls\data\metal_gray_clean_smdi.paa";
134 texture="#(argb,8,8,3)color(0.4,0,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
149 texture="dz\structures_bliss\walls\data\pipewall_concrete_as.paa";
154 texture="dz\structures\data\concrete\concretebroken_paint_white_nohq.paa";
159 texture="dz\structures_bliss\walls\data\metal_gray_clean_nohq.paa";
164 texture="dz\structures\data\concrete\concrete_smallwall_damaged_nohq.paa";
169 texture="dz\structures\data\metal\metal_red_dirty_nohq.paa";