Dayz Explorer CPP 1.28.160049
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pistol_scope_destruct.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={1,1,1,1};
6specularPower=300;
7PixelShaderID="Super";
8VertexShaderID="Super";
9class Stage1
10{
11 texture="dz\weapons\attachments\data\pistol_scope_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,0};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
24 uvSource="tex";
25 class uvTransform
26 {
27 aside[]={1,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,0};
30 pos[]={0,0,0};
31 };
32};
33class Stage3
34{
35 texture="dz\weapons\data\weapons_destruct_generic_mc.paa";
36 uvSource="tex";
37 class uvTransform
38 {
39 aside[]={1,0,0};
40 up[]={0,1,0};
41 dir[]={0,0,0};
42 pos[]={0,0,0};
43 };
44};
45class Stage4
46{
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
48 uvSource="tex";
49 class uvTransform
50 {
51 aside[]={1,0,0};
52 up[]={0,1,0};
53 dir[]={0,0,1};
54 pos[]={0,0,0};
55 };
56};
57class Stage5
58{
59 texture="dz\weapons\attachments\data\pistol_scope_smdi.paa";
60 uvSource="tex";
61 class uvTransform
62 {
63 aside[]={1,0,0};
64 up[]={0,1,0};
65 dir[]={0,0,0};
66 pos[]={0,0,0};
67 };
68};
69class Stage6
70{
71 texture="#(ai,32,128,1)fresnel(0.71,1.09)";
72 uvSource="none";
73};
74class Stage7
75{
76 texture="dz\data\data\env_land_co.paa";
77 uvSource="none";
78};