Dayz Explorer CPP 1.28.160049
Loading...
Searching...
No Matches
b_naked_2s_lod1.rvmat
Go to the documentation of this file.
1ambient[]={0.60000002,0.60000002,0.60000002,1};
2diffuse[]={0.60000002,0.60000002,0.60000002,1};
3forcedDiffuse[]={0.054000001,0.054000001,0.054000001,0.5};
4emmisive[]={0.35500079,0.35499996,0.35499996,0.2};
5specular[]={0.59099996,0.59099996,0.59099996,1};
6specularPower=100;
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.0099999998,0.050000001,50.950001,1.5};
10class Stage1
11{
12 texture="dz\plants\bush\data\b_naked_2s_lod1_no.paa";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,1};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MCA)";
25 uvSource="tex";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,1};
31 pos[]={0,0,0};
32 };
33};
34class Stage4
35{
36 texture="dz\plants\bush\data\b_naked_2s_lod1_windmask_co.paa";
37 uvSource="tex";
38 class uvTransform
39 {
40 aside[]={1,0,0};
41 up[]={0,1,0};
42 dir[]={0,0,0};
43 pos[]={0,0,0};
44 };
45};