1ambient[]={0.602,0.60200042,0.60199976,1};
2diffuse[]={0.602,0.60200042,0.60199976,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.25299993,0.25299993,0.25299993,1};
11 texture="dz\weapons\explosives\data\plastic_explosive_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
36 texture="dz\characters\data\generic_damage_mc.paa";
48 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
60 texture="dz\weapons\explosives\data\plastic_explosive_smdi.paa";
72 texture="#(ai,32,128,1)fresnel(1.5,1.22)";
77 texture="dz\data\data\env_land_co.paa";