2diffuse[]={0.25,0.25,0.25,1};
3forcedDiffuse[]={1,1,1,1};
4emmisive[]={0.125,0.125,0.125,1};
5specular[]={0.40000001,0.40000001,0.40000001,1};
11 texture="dz\weapons\explosives\data\plastic_explosive_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
36 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
48 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
60 texture="dz\weapons\explosives\data\plastic_explosive_smdi.paa";
72 texture="#(ai,32,128,1)fresnel(1.5,1.22)";
77 texture="dz\data\data\env_land_co.paa";