Dayz Explorer CPP 1.28.160049
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plastic_explosive_undeployable.rvmat
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1ambient[]={0.1,0.1,0.1,0.25};
2diffuse[]={0.1,0.1,0.1,0.25};
3forcedDiffuse[]={0.1,0.1,0.1,0.25};
4emmisive[]={0.039999999,0.039999999,0.039999999,0.25};
5specular[]={0.47500002,0.47500002,0.47500002,1};
6specularPower=80;
7PixelShaderID="Super";
8VertexShaderID="Super";
9class Stage1
10{
11 texture="dz\weapons\explosives\data\plastic_explosive_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,0};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
24 uvSource="tex";
25 class uvTransform
26 {
27 aside[]={1,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,0};
30 pos[]={0,0,0};
31 };
32 Filter="Point";
33};
34class Stage3
35{
36 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
37 uvSource="tex";
38 class uvTransform
39 {
40 aside[]={1,0,0};
41 up[]={0,1,0};
42 dir[]={0,0,0};
43 pos[]={0,0,0};
44 };
45};
46class Stage4
47{
48 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
49 uvSource="tex";
50 class uvTransform
51 {
52 aside[]={1,0,0};
53 up[]={0,1,0};
54 dir[]={0,0,0};
55 pos[]={0,0,0};
56 };
57};
58class Stage5
59{
60 texture="dz\weapons\explosives\data\plastic_explosive_smdi.paa";
61 uvSource="tex";
62 class uvTransform
63 {
64 aside[]={1,0,0};
65 up[]={0,1,0};
66 dir[]={0,0,0};
67 pos[]={0,0,0};
68 };
69};
70class Stage6
71{
72 texture="#(ai,64,64,2)fresnel(0.67,0.001)";
73 uvSource="none";
74};
75class Stage7
76{
77 texture="#(argb,8,8,3)color(1,1,1,1,CO)";
78 uvSource="none";
79};